Wednesday, 27 May 2009
I have now beeen working on the marshal animation for shot 29, I want to make sure that the two marshals look different when they stumble back. I also used a live action reference thanks to filming Harvey stumbiling back, to get a better hold on things.
Below is my progression through playblasts......
Thursday, 21 May 2009
Wednesday, 20 May 2009
This is the final shot for shot 32a, I tried to incorporate the famous hand movement you always see in the westerns when the character is getting ready to reach for his gun. I like the shot however its a shame that it extreme close up and such a quick shot, but it needs to be this fast for the pace of the film.
Monday, 11 May 2009
Ok so I had alot of problems with this shot. Its amazing how sometimes just the subtle movements can give you the most grief when It comes to animating. At first when I was animating the marshals in the shot, both Matt and I had different ways of looking at it. I saw it as more of a exaggerated shock, and Matt saw it as a glance up to back the sheriff. After much deliberation, we as our fellow group member Harvey. His opinion was to combine both our ideas together, so that the secondary characters wouldn't takeaway from the sheriff; but still have something more than just looking up.
This is one of the initial playblasts
The next playblast is the one I am working on now, I have pretty much finished the marshal on the right, since my group members last saw it I have added some secondary action to the hands, and made the head movement just a touch quicker. I have now moved on to animating the the other marshal,but I can't get it quite right. Fellow Banditos a lil help please!!!! would really appreciate your comments. It still in the early stages but I still want to see what you all think, what I could add or take out....... (personally I think he could be a little faster)