Thursday, 2 April 2009

Texturing a Buiilding

I have now started to texture one of my building models, however time is slipping away and the Character rigs are nearly finished. So I might have to abandon texturing to focus on the animation soon. But this is how far I have go so far, I have been texturing every single plank to make it look more authentic. I have also used the checkerboard texture to assign the right UVs to each part of the model.


Wednesday, 25 March 2009

Texturing: TNT and Gold Coins

















The coins were alot easier to texture, but getting the settings right for the reflective surface took some time to get right.


TNT Texturing and UV Mapping

Texturing for TNT. I definitely believe that the texturing makes all the difference. After I did the texture for my model I was really satisfied with the end result. The time I put in to making sure that the textures looked to their best has been well worth it. Because I was new to texturing I made alot of mistakes before I got it completely right, I had to texture each side separately because of the way I modelled it. I know I will make less mistakes next time, practice makes perfect!!!

Progress on TNT texturing..............


UV Plannar Maping and Photoshop............

Applying the texture in Maya..........









Bucket Texturing Finished (I think!)

Now that I have some knowledge on texturing I have gone back to my previous props to texture them up. This is the progress for the bucket....





Tuesday, 24 March 2009

Basic Texturing

Today I mainly focused on developing my texturing skills. I had a tutorial on basic texturing by my fellow group member Sam King, and with that I was able to try out texturing a couple of my props.

Plannar Mapping...............


Photoshop.......................



Cylindrical Mapping................


Photoshop...............................