Thursday, 26 February 2009

Modelling props: Bucket



I have now decided to model a bucket, this was suprisingly harder than I thought It was going to be, but I got there in the end and am very happy with the results.

Progress on bucket................









Wednesday, 25 February 2009

Prop Modelling: a wagon

Well me and Harvey had a chat and he could see I was getting a little tired of modelling buildings, So I have changed my direction slightly and gone back to props as I cant start any animation yet until the rigs are finished. I love the way my wagon has come out, I feel it is stylised to the look of our film, and will compliment it perfectly. If I was to make the model again I would increase the detail, but because It is such a fast paced film, it would be a waist of time to make it too detailed as it would be lost on the viewer.

My progression in making a wagon...................
















Experimenting (leave it to the professionals Kanika!!!)

I spent a little time trying to master the program that is photoshop. I decided to look at trying to adapt the texture of a playing card, as we have a scene with cards in. I wanted to make it look alot older and more authentic.





I took an image from the Internet and tried to make it look older. I tried using the burn tool, it didn't really work that well in fact it hardly shows. I will try again later after I get a tutorial from one of my fellow members!!!

Yet another building!!!

The last 2 weeks I have been focusing on buildings to build up our environments, and set the scene for our film. This is yet another building I have created to place in the background. I have not made it to complicated as it is not a crucial part of our film; and have made it as low poly as I can to avoid complications.

Below is the process and screen shots of the final product.......








The legendary doors......









Heres a Barrel I made earlier.......!!!



Tuesday, 17 February 2009

Modelling: Another Building

OK so now that I have finished the saloon, I have moved on to my second building. Once again like before I have made all the attributes separately e.g. like the planks, just in case we might need to rip it apart for any reason. I like how it has turned out; but if I was to redo this model I would put more detail into the windows, maybe have some broken glass to give it a more olden day look, although I do think it looks quite themed anyway.

Below is my process....